Tetris Couldn't Win at The Game Awards — An Additional Classification Could Fix That
Each time a significant prize-giving event nears, one notices an outcry to include fresh award types to recognize unsung work and satisfy the passions of followers who have specialized interests.
Another commentator made the case supporting a scary games classification. That would be fantastic. Equally deserving are tabletop games, which is a dedicated supporter's campaign. However, I must insist if I try to elbow in front because like all single-minded supporters, I have a cast-iron argument supporting my request is the most urgent and important of all. The demand is this: There should be an award type for logic-based games.
Categorizing Game Types
Organizing artistic expressions is not a science; it remains highly personal, and typically start arguments resulting in unclear classifications. This explains why cinema institutions don’t do it. Yet it remains a necessary evil within the realm of interactive entertainment, showing incredible range they hardly constitute as a single art form.
For the full spectrum of interactive entertainment excellence to be recognized, and to ensure all game types to receive proper recognition, genre categories are essential.
Current Gaming Award Categories
Prominent interactive entertainment events offer these award types recognizing Action, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these award types actually cover numerous genres, making space possible for most games within them.
This doesn't apply to brain-teasing titles. No suitable classification appears to put them. Examine these examples from outstanding current releases, showing diverse approaches: the architectural riddles in a particular game, fast-paced pattern recognition of another game, thought-provoking social scenarios of a third title. Where could they possibly go between these six categories? Simply put, no category fits.
Acknowledgment Issues
Numerous examples exist outstanding logic titles released every year that have no home at major award shows, if they accidentally match award groups including Handheld titles, Virtual reality experiences, or the extremely competitive small studio competitions.
- One classic puzzle game wasn’t nominated in any category that year
- Another creative title missed out during that ceremony
- Popular arranging title got ignored recently
- Only a few logic titles managed to sneak into small studio or handheld classifications
Significance of Puzzle Games
Frequently they represent compact experiences, but the art behind logic titles holds tremendous importance. Iconic mobile puzzle games stand as most popular titles in the world maintaining this status for an extended period.
The iconic tile-matching title competes with well-known building titles for the title of highest-selling title ever; it additionally competes for best game of all time. Puzzle games are foundational within interactive entertainment, and engaging across multiple categories.
Recommendation and Reasoning
Logic titles wouldn't face this problem. It would be easy to populate multiple candidates with fascinating, diverse, deserving games every year with ease — actually, with challenge, since numerous excellent numerous deserving experiences.
And to reiterate, these represent titles that otherwise have no home at major gaming awards. Puzzle game makers operate at the hard edge interactive creation, creating some of the purest expressions within interactive entertainment. Comparable to movie stunt professionals, they deserve recognition. We shouldn't delay decades.